DARK MATTER

First Shoot ’em up I made. 3 levels, and one Boss was the brief. We did that and one mini boss. Last boss was also made as a 3D level.

HOMEBOUND

The brief was to make a mobile game for artistic, metropolitan  hipsters. With a lot of puzzles.

MARTYR

A game made for “rapid prototyping”. And the theme was: “losing is fun”. A multiplayer brawler where you sacrifice yourself to save your friends from a certain death.

CASTLE SAMHAIN

A project made for the SGA 2017. First time there was a co-op with the amazing soundtechs from SAE. And the theme was that sound should be in focus. This was the product.

MINI MECHS

The brief said: “Proof of concept”. Meaning: No artists allowed. And: 1-6 players. So a mech arena was born. With a single player campaign mission.

RUNE MATCH

For this annual IMGA competition, the brief was to make a game for women. And that ment that a game of puzzle solving. But an easy color matching game was made instead.